AI Insights · Timothy · July 2023
Top 5 Slime Games on iOS in Ukraine - Q2 2023
In Q2 2023, the top 5 slime games on iOS in Ukraine showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.
In Q2 2023, the top 5 slime games on iOS in Ukraine demonstrated diverse performance metrics. Below is an analysis of their weekly downloads, revenue, and active user trends based on data from Sensor Tower.
Goo: Slime simulator, ASMR from Exomind LTD saw a fluctuating revenue trend, with notable peaks around early June. The highest weekly revenue was approximately $128 in late May, followed by a slight dip to $96 towards the end of June. However, the app had negligible downloads throughout the quarter.
My Talking Slimy: Super Cat 3D by Pixeland LLC experienced a consistent increase in weekly revenue, peaking at about $119 in mid-June. Downloads varied significantly, with a peak of 901 downloads in mid-April, but they generally trended downwards, closing the quarter with 194 downloads. Active users also showed fluctuation, rising from 1.1K at the start of the quarter to around 1.3K in mid-June, before settling at 1.1K by the end of June.
Super Slime Simulator from Dramaton LTD had a strong start in terms of revenue, peaking at $87 in mid-April, but saw a decline to zero by the end of the quarter. Downloads saw an initial surge with a high of 4.3K in early April but progressively decreased to around 327 by the end of June. Active users followed a similar trend, starting at 1K and peaking at over 7K in mid-April, but dropped to approximately 1.7K by late June.
World of Slime Simulator Games by Solid Apps INC had a relatively stable revenue pattern, mostly hovering around $15, with a notable increase to $50 in the last week of June. Downloads were minimal for most of the quarter but saw a dramatic spike to 3.6K in the last week. Active users mirrored this trend, rising sharply from 82 in mid-June to over 3.2K by the end of the month.
Fluid Simulation by Pavel Dobryakov showed modest revenue, peaking at $9 in late May. Download numbers were low but consistent, with a slight peak of 217 in mid-April and around 38 by the end of June. Active users saw an initial increase, peaking at 402 in mid-April, but gradually decreased to about 150 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.